All the old games which will be executed on the Microsoft platform will run as on the … One S. They will then be optimized by the console in ” the best possible conditions and respecting the original ideas of the developers “According to a statement from MS made to the site VGC.
The change in architecture AMD APU would be for nothing. But the S Series, on the other hand, has less RAM than the One X. And that would be one of the main causes of this “incompatibility” in the area of backward compatibility.
To discover : Our complete dossier on Microsoft’s Xbox Series S and X
Increased number of images per second displayed on the screen, HDR support or even increased definition: the developers had worked hard to make the One X make their titles prettier. It had sometimes taken them months to refine everything and fine-tune it down to the smallest detail.
The S Series will handle the improvements on its own
No need to go back to work: the Xbox Series S would take care of it … even if we ask to see. From our point of view, it is quite possible that the developers still have an operation to perform: that of implementing a sort of “Series S” profile in their game.
Microsoft claims that players ” can expect more polished textures, larger and more stable frames per second numbers and levels, faster load times, as well as Auto HDR “.