Gone are the PlayStation which roars after two hours spent on a rather greedy game? Without a doubt. In any case, the next PlayStation 5 will benefit from a fairly new cooling service, and fan management is equally important. In any case, this is what engineer Yasuhiro Ootori, the one who dismantled the PS5 console a few weeks ago, assured the Japanese specialized site 4Gamer.

In this interview, we learn that the PS5 will be able to adapt the speed of its fan according to the needs of the game and not only according to pre-established algorithms. It will even be possible to implement – in the form of updates – specific behaviors in the game instructions so that the device behaves in such and such a way depending on the titles that will be executed on the next console.

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This will maximize the efficiency of the overall cooling while keeping the console at the right temperature as much as possible. Moreover, Sony would have really anticipated the arrival of increasingly beefy games.

The Japanese would have sized the cooling system in function and with “a lot of margin”. Thus, it will remain effective when titles with super heavy 3D engine and stuffed with ray tracing will have become the norm, even after long hours of intensive gaming.

Heating is lost!

On the hardware side, Mr. Ootori explains that three thermal sensors are scattered across the console’s motherboard. Another is, of course, housed on the APU (the console’s AMD Custom chip) herself. These sensors record and transmit information to a hardware block engraved on the APU circuit which is then responsible for harmonizing the fan speed according to the temperatures recorded (the hottest sent by the sensors and that of the APU it -even).

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Source: 4Game.net (in Japanese)

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